![]() Wonder Boy III: Monster Lair (released for the arcades and PC-Engine CD) is as to the point as its blunt, in-your-face titling. Once again, Wonder Boy was a critical success with its second entry: a fully realized, sword-slinging RPG with a hefty dose of strategy and replay value.Īfter two notes in Wonder Boy's belt, where would he go next? Ah yes, to the Monster Land Lair. Instead of abiding by the "don't mess with success" principle, Monster Land was not a typical platformer like its predecessor but essentially a sidescrolling RPG, much like Zelda II: The Adventure of Link or Castlevania II: Simon's Quest (coincidentally all the second game in their respective series). Soon thereafter, the sequel Wonder Boy in Monster Land landed in Japanese arcades in 1987 and on the Master System in 1988. The game even got an HD remake on the modern gaming platform Steam. Wonder Boy was a success and subsequently ported to a slew of other consoles, including the Sega Master System, Commodore 64, and the Sega Game Gear. The game was a remarkably solid, responsive platformer with a pleasantly fast pace. You play as Wonder Boy, a caveman caveboy(?) on a mission to save your cavegirlfriend from some super evil badman, hurtling your hammer at foes as you speedwalk and skateboard through stages. ![]() The first game in the series (simply titled "Wonder Boy") was released in 1986 by Sega for the arcades. ![]() Before I get into the utterly superb gameplay of Monster Lair, an introduction to the Wonder Boy series: ![]()
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